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  1. #41
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    Aghhhh you just reminded me of something I was really frustrated about. Summer Lesson never came out in the West! That was the game that I looked forward to the most, and my disappointment about not being able to reliably play it at the time drove me away. Seeing the English sub version on YouTube has re-kindled some interest...
    "Out of the ground, raze all greenery with flame! Fire2!"
    Quote Originally Posted by Starwind55 View Post
    It deals with a demon virus that transforms people into freaky looking fuckers

  2. #42
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    Heh, looked it up. Looks like Dead or Alive Xtreme as VR. It seems that developer released a previous game to the west, except it's a bit weird.

    So I had a great time playing VR today. First, I played the demo version of Creed: Rise to Glory. It makes me think of Rocky. So I'm some boxer new to the ring and all of a sudden I've got this hulking black guy charging at me about to beat the shit out of me! In all honesty it's fun as hell. Kinda wore me out too. At the time it was probably my most immersive VR experience yet. I mean... I could see my gloves, arms and my legs! It was only a demo but I found the gameplay addictive and challenging. Graphics are decent too. Certainly one to keep an eye on in case of any sales.



    After this, I played the Beat Saber demo for a while longer and achieved some higher scores. I do want the full version but since the Steam version is reportedly better I don't want to buy that on Oculus's store. I'll get onto that further down the post.

    I didn't actually do that much more VR gaming today. I spent a lot of time chilling. I tried a few cinema-like apps. The most popular one seems to be Bigscreen Beta. And lemme tell you... I shit you not when I say that it felt like a real cinema. It looked realistic and it had all the ambience and lighting of a real cinema too. The sound almost seems to travel. Best part was the 3D movie functionality I tested. You may have read my last post, but if not I said that I do have one weaker eye and commented on how I seem to see better in VR. It's happening in this too. At a real cinema I've always struggled with 3D movies. VR? Damn son, everything pops out perfectly. I believe it's because in real life, my weak eye seems to think that more distant things on that side of my head aren't worth focusing on, but in VR my vision seems to trick itself into some correction because everything is technically right upfront, even if seems like an open space in VR. Bigscreen also has a large social aspect. I had some fun talking to a couple of people.

    It was far, far more enjoyable than when I tried VRChat later today. I found some older audiences in Bigscreen, whereas it's usually kids in VRChat. No thanks. After Bigscreen Beta I decided to try this out using my own media. I watched around 1/3 of Toy Story 3D. That was originally made in 1995, so while the 3D is pretty cool I think that if I continue with these (Christ, it's been so long since I've watched Toy Story 2) I'll eventually like Toy Story 3 and 4's 3D a lot more. I did see Toy Story 3 years back but not the latest one.

    So back to the subject of games, I mentioned the Steam version of Beat Saber. I don't own that but I do have a large number of VR games I collected over the years. Of course, most of them are throwaways I got in bundles with the intention to eventually get VR. A few of them look pretty decent, but there are of course plenty of Steam games that have gained the option of VR. Call it boring if you want, but I like the idea of giving Euro Truck Simulator a good go. I played the game on desktop for several hours. It's oddly relaxing. Elite Dangerous is a game I got last year that's pretty cool if you just want to explore space like Hot Ice Hilda with the occasional space battle. It was awesome enough with my mouse and keyboard, but VR... I can't wait to try that.

    There's an elephant in the room here that's called Half-Life: Alyx. I was already holding back on playing Black Mesa because I wasn't sure about my plans for VR and then Alyx came out of nowhere back in November. Unfortunately I now face a dilemma since I was actually waiting for bugger all! I was under the impression that Black Mesa has VR support because the other games do. (Even if they're hacks it's still there.) So there's no VR in Black Mesa! Sucks! Should I play through all of that or return to Half-Life 1 in VR instead so I can enjoy the whole series in VR? At least the biggest obstacle is out of the way. A couple of hours ago I switched back my graphics card. I was worried about it, but my GTX 1070 is apparently working fine. This GPU was such a beast in 2016 and it still does very well today, so I'll have no problem running Alyx. But then there's the fact that the Oculus Quest runs Android! Fortunately there's a way around this, and it allows you to play Steam games wirelessly too—something that even the almighty Valve Index presently has no way of doing.



    However, there is one main reason I got VR. A reason that to me is far greater than any other. That would be playing retro games in virtual bedrooms and arcades.







    Must. Play.

  3. #43
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    So today was mostly about configuring my headset. I've got pretty far with that. I spent a lot of time in VR trying to learn the ropes. I feel just slightly disoriented because I spent about three hours sat in a virtual office and using a representation of my real computer that was actually just in front of me. I was typing using the controllers which is surprisingly fast. Probably no slower than on a good phone touch keyboard.

    This was all after I put my Quest into developer mode and used a homebrew app store called SideQuest. With that I made a lot of magic happen. First of all I purchased (bloody worth the money with how much it can do) and installed Virtual Desktop which is what I used for the virtual office. It also has the aforementioned ability to stream Steam VR to the headset flawlessly. I have indeed tried that. Although it was a bit stubborn with its VR support, Sega's collection that includes a virtual bedroom mostly worked very nicely. It was really cool to put that Streets of Rage II cart into a Mega Drive and see it load up on a CRT.

    The CRT had this subtle haze to it that made it look pretty real. I appreciate that attention to detail. I enjoyed it more than your typical emulator. For instance, on an emulator in the first bar in Streets of Rage II, since the Mega Drive can't do alpha transparency it uses trickery known as dithering. Chequered opaque and transparent pixels simulating partial transparency, in this example a yellow spotlight. On an old CRT TV the fuzz would make it look genuinely transparent, but on an emulator you'd see the opaque/transparent grid clear as day. Not in VR though! Though it is a noteworthy stab at this kind of thing, Sega's offering is very flawed and the emulation slightly choppy. So I really look forward to the much better EmuVR and the other things I mentioned yesterday.

    Next up, I've investigated Half-Life and I've decided that the series will be my current focus. I asked around and got some good answers. My problem was that starting with Black Mesa would have meant not being able to play the whole series in VR. This was almost true, but you can sort of hack Black Mesa to be able to play it with VR just fine (sure, it doesn't have the free hand movement that full VR support would have but still seems good), or so this video suggests:



    In SideQuest I found something very interesting: a source port of the original Half-Life's engine to the Oculus Quest. Though I will replay the original Half-Life with Black Mesa, there are also the expansion packs, Blue Shift and Opposing Force. I did some patching and got them all on my Quest and tried out the tutorial section of Blue Shift. I think this was the first time I've tried shooting guns in VR, and damn, I wouldn't have thought doing so in the original Half-Life of all things would be so fun. For Half-Life 2 I discovered that there's a mod made for Garry's Mod that gives you the full VR experience. (Looks like it works pretty good.)



    Then after everything maybe there'll have been a Half-Life: Alyx discount. I wouldn't count on it but you never know.

  4. #44
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    A very "meh" day today gaming-wise. I did play a small amount of Half-Life: Blue Shift (beyond the training course I was just testing) and I can tell I'm going to have fun. On that note I've had a change of plans.

    I've been spending several hours trying to get Vorpx to work properly with my Quest. Apparently it is very much possible, but for now I'm tired of spending so much time tinkering. Due to its anti-piracy measures you have no choice but to buy the software ($40, could be worse) outright. I am hoping I will eventually solve this because what Vorpx can do looks magnificent. It is a video driver that is injected into games and gives them VR functionality. Being able to do this with Fallout and Halo sounds great, among others.

    Right now though, onwards with Half-Life VR. The Lambda1VR Half-Life port is amazing. It's great enough being able to enjoy Half-Life again natively on another platform, but when it's custom-tweaked to work with VR, that really adds to it. It was actually quite frightening having to dodge headcrabs and the other creatures. Wielding Barney's glock and firing it down its sight as well as swinging his crowbar was way more enjoyable than the Wii back in the day. While I don't have the means to experience sophisticated room scale, I'll still enjoy some locomotion.

    Like I said, I'm skipping Black Mesa and enjoying Half-Life like the good old days, but with a whole new perspective. I can play Black Mesa after my eventual Alyx playthrough. Perhaps by then I'll have figured out how to get it working right in Vorpx. Perhaps I could even now enjoy the Mirror's Edge games in VR with that method.

    Time to try getting back to sleep. And what's better for the Half-Life mood than some Half-Life ASMR? (Don't kill me.)


  5. #45
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    It's been a couple of weeks. Unfortunately I haven't been doing much gaming. A bit though! Some Streets of Rage 4. Halo 2 came out recently. I completed the campaign on easy, only because of achievements. If you complete a few "playlists" you get an achievement. Since I completed Halo 2 on legendary several times as a kid (real pain in the ass, Halo 2 is punishing at times) it was a very quick run and I wouldn't really count it as 100%-ing the game again. I'll leave that for a short while. Starwind55 said he intended to get Halo 2 and would play it on co-op with me, but after he's experienced solo for himself I think. Since I'd also like to get more of the Halo Master Chief Collection achievements I'll just call this 50% for now.

       50% Halo 2


    I'm most of the way through 100%-ing Streets of Rage 4. However, I can imagine the hardest achievement (Maniac) taking a lot of practise. For now since I have most of the achievements...

       90% Streets of Rage 4


    I did get a few the chance to begin my Half-Life VR playthrough. I had a small technical problem but that's resolved. I've gotta tell you, with the 1990s graphics you wouldn't imagine it could be scary, but god damn. It can get pretty frantic to quickly use the crowbar and pistol on multiple headcrabs and the more difficult foes. I'm early into Half-Life 1 but loving it. You may be aware that since my last reply some groundworks resumed next to my apartment. Although my new noise-cancelling headphones do eliminate the problem during the day, it's difficult to play VR (obviously without the headphones) during those hours with that level of distraction. So for the next few months I'm only playing Half-Life VR at weekends. Since it's difficult to keep track of the whole Half-Life series in VR I'll record the progress as individual games. (For now at least.)

       10% Half-Life VR


    I will FINALLY finish the Phoenix Wright: Ace Attorney Trilogy tomorrow (I'll make sure, damn it!!) and then I think it's about time I started Final Fantasy III. I'm so far behind schedule for Final Fantasy.

    Oh, finally, I think I forgot to say that I did a full playthrough of Halo: Combat Evolved when it released for Steam around mid-March. I may as well add it to my list. My completed games list is looking a bit barren. I'm going to record Halo progress as a series in the OP. Halo is a game I won't write a mini-review for. I think I've done enough there with the Cursed Halo review.

       100% Halo: Combat Evolved

  6. #46
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    I said it would happen and it has. Mirror's Edge Catalyst has come to Valve Town. I thought it was weird when I was randomly given a bunch of Mirror's Edge cards tonight, and then... "Oh." The unfortunate part is that this is only a couple of weeks after I bought Catalyst for the Xbox One (a paperweight I almost never touch for games) thinking that maybe it won't come to Steam after all. The upside is that my Mirror's Edge Catalyst XB1 copy was rather cheap and the Steam release only costs 9 at the moment which is a really good deal.

    The part that sucks ass is that I need to install a form of Origin which is the main reason I never got Catalyst up until now, but I should have expected this anyway. It's usually the case but I don't get the logic behind it. At least it does allow me to talk to people while playing and use Steam features like achievements and cards. So despite this negative I'm glad it's on Steam at last and I'll finally give it a whirl in the near future. I'm in no rush though.

    For the first time I'm going to reduce my progress for a game despite doing more: Streets of Rage 4. I didn't initially expect the achievements to take as long as they do. They involve playing through the game again and again with different characters which isn't inherently bad, but it's a considerably longer game than its predecessors. No big deal and I'll 100% or maybe 95% it. I'd be cool with that because a couple of the achievements look crazy-hard.

       80% Streets of Rage 4

  7. #47
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    When a game requires extra extra EXTRA effort for that last 5% achievement I usually drop it there unless I'm absolutely in love with it. The opportunity cost of spending an extra few nights (or more) on a fraction of the game's content when I could be making let's say 30% progress into a different JRPG or something never works out for me. My #1 example would be cutting-edge raids on FF14. When a large new patch comes out or a full expansion I always play right up until the most difficult raid or boss encounter and then leave it alone for a few months. I'll let some other people spend 5 hours per night learning the fight and making youtube videos on how to beat it, then when the next level of gear is released I can come in and mop the floor with that boss. The difficulty in JRPGs tends to be artificial in the sense that they just give this monster really big numbers so I'd rather wait for them to raise my numbers instead of beat my head up against it.

    This doesn't really hold true for Beat em Ups where your success is 100% skill-based and there's no patch on the horizon that will buff your characters. I guess my point is that there's no shame in leaving a game at 95% as long as that remaining 5% is just chievos and not story content. If you have fun grinding for that last 5% then the game is perfectly balanced for you and I'm glad you're having fun with it! Just thought I could add something on my own unique take from a different genre.
    "Out of the ground, raze all greenery with flame! Fire2!"
    Quote Originally Posted by Starwind55 View Post
    It deals with a demon virus that transforms people into freaky looking fuckers

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