Grimm: Loved the propaganda poster! Thanks for sending it. And you're in luck, the Vendetta debuts in this update.
Baron: I'll do what I can to make sure that victory's realized.
[hr]War continues, part 1/4
It looks like now that they've declared war formally, the Alkari are bringing more weapons to the frontline.
Grimm was eager to develop a new craft that used the gatling laser design.
We'll start production immediately. They'll take awhile to the border, but once they do, they should help immensely.
3DO's ample mineral supplies mean the Alkari want it, and they're not taking no for an answer. Let's hope our defending forces are enough to keep it safe for awhile.
Oddly enough, they're attacking it with an armed colony ship. It's large and tough, but it shouldn't be able to beat a squadron of dedicated fighters, right?
Our Fegeleins fight bravely...
...but are ultimately forced to retreat. They weren't going to win, and we needed to preserve the remaining ones.
We've made contact with the Psilons, and they seem to be just as xenophobic as the Alkari. Lovely. This leaves the Silicoids as the only alien species that possibly aren't douchebags.
The Psilons only hold two planets, but they surpass both us and the Alkari technologically. First contact could've gone better, but it'd probably be in our best interests to try to maintain good relations with them - they likely have weapons we'd benefit from.
And that right there is everything you need to know about how broken they are.
And what better way to cultivate friendship between races than with sweet, sweet space crack?
[hr]2/4
Not only do the Psilons have a technological edge on us, but so do the Alkari. I've set up an espionage program to see what tech they've developed and, if possible, steal it.
Spies can do one of three things: Hide (no action, but will rarely be caught), espionage (attempt to steal tech), and sabotage (attempt to destroy factories or bases, or incite revolt). As long as you have at least one spy infiltrating another race, you can see all of their technological developments. We have on in the Alkari, so we select the "Report" tab then choose them to see what tech they've got.
They don't have many significant technological developments on us, but it appears our computer research has been faltering. We'll have to make stealing their computer tech a priority.
Techs highlighted in white are ones they have that we don't. The computer tech levels of each race involved determine the odds that the infiltrating race will get a chance to steal something, so this is further incentive for us to try to get their computer stuff - once we have that, the rest will follow.
Klendathu has fully industrialized and is no producing ships for the war effort. This should significantly ease the strain on our border worlds.
We'd sent our Mimirs and a few Fegeleins over to try to kick the Alkari fleet out of 3DO's airspace, but bizarrely they left on their own just in time for their dropships - and our fleet - to arrive. We were able to chew up their transport ships pretty badly.
Annoying as these constant ground battles are, that's better than the Alkari using their citizens to produce more ships. After all, we tend to win on the ground.
It looks like we're not the only ones who are getting in the infiltration business - one of our factories was just destroyed by a car bomb. The report says it's Psilons, but I'm skeptical - they're not currently at war with us, and they have no reason to do this. A single factory can be easily replaced, and counterintelligence is expensive, so for now we'll keep putting the money towards spacecraft production.
We've finally developed better terraforming! It hasn't opened up any new techs, so for now we'll just work on making our terraforming even better.
Our planets don't start off with an increased population cap - we have to put work into ecology, which gradually raises the planet's cap to the new one. This doesn't take long, so we'll go ahead and do it for all of our planets now.
The Alkari offensive continues. Can our newly-arrived Vendettas turn the tide here?
We're about to find out. We'll pick off their smaller ship first, then try to hit the big one.
We lose a few Fegeleins, but our Vendettas stay strong and manage to destroy one of theirs! So far the battle is going well, now we just need to drop the colony ship.
[hr]3/4
The colony ship's just too tough, it'll slowly grind our ships to dust before we can destroy it. Unfortunately, I accept this too late and I've already lost a Vendetta to it by the time the remaining one can retreat. I just hope that, having seen the design, they don't reverse engineer it - the last thing we need is an Alien Vendetta.
Once again, 3DO comes under attack. As long as the Alkari are nearby, it seems this planet will never know peace.
Four Mimirs, and plenty of lasery death backing them up in the form of our Fegeleins. We should be able to win -this- time, right?
...That battle cost us fighters and we have nothing to show for it. These bastards are just too hard to hit!
Worse, their force at 3DO is now heavily armed enough to begin orbital bombardment. Right now we're replacing factories at a faster rate than they're destroying them, but it's still obviously a bad sign.
The ground war continues to be a different story. As long as we can keep our planets reasonably well-supplied and healthy, they'll never raise a flag on them.
What's this? A pleasant surprise from an alien race for once? I'll gladly accept this - the Psilons are too tightly entrenched in their worlds to fight effectively, and with this pact we may be able to talk them into helping us fight the Alkari.
Now this is good news all around. We've slightly strengthened our industrial base, and it's opened up Duralloy Armor (3000 RP) for research. Duralloy is 50% stronger than titanium, meaning 50% more HP for any ships we design that use it. It'll also give our ground troops a slight boost.
Speaking of, this will let us punish those bastards if they dare step foot on another one of our colonies. They may dominate the skies, but we will rule the ground. This opens up Shields IV (3520 RP).
The deflector shields weren't developed a moment too soon, and it's time to put them to the test. 3DO is attacked again - how will its army fare with these new weapons?
4/4
Pretty damn good, as it turns out! Their 35 million troopers were only able to kill 11 million of ours. Even if we can't shoot down their transports, by this point their invasions are actually doing us a favor. That's 35 million citizens they don't have building ships, after all.
The good news continues to roll in. With CD-I having completed its factories, it's now the technological center of our federation.
And we're on a roll! One of our spies has broken into an Alkari robotics laboratory and is ready to steal schematics. He's given the order to steal computer tech and comes out with...
Excellent. We haven't had to deal with enemy missiles yet, but this means our own research towards Mark II battle computers wasn't wasted, and this will still make it easier to conduct further espionage operations in the future.
And now the good news comes to a screeching halt. The Alkari have reinforced their fleet at 3DO and bombardments are intensifying. We're starting to lose a lot of colonists in the bombings, and at the rate they're wearing us down, they may get enough of a numerical advantage to take over the planet.
Inexplicably, they continue to assault LJN. Our army there once again makes short work of them.
Klendathu has become a rallying point for our spacecraft that were forced to retreat from other planets, and we now have a fairly impressive fleet there. Impressive enough, possibly, to swat down the buzzards that have made themselves at home in the orbits of LJN and 3DO. It's time we found out.
Alkari troops continue to pour into 3DO.
Even with our deflector shields, these are turning into Pyrrhic victories. A couple more invasions like that one, and they'll have their hands (wings? claws?) on one of the best industrial planets in the known galaxy.
We are, however, on the verge of developing several new technologies. The improved battle computer, in particular, should improve our performance in space battles.
In case you're confused by the tech info, here's how it works: Once you start researching a new tech, its lightbulb is empty. As you put points into it, the bulb gradually fills up, until it becomes a percentage. That's your chance of developing the technology at the end of your turn, and if you fail to develop it, that percentage also goes up according to your research until you get the tech.
Mini-update coming in a bit, which has me talking about my upcoming strategy for the war and asking for another new ship design.