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  1. #11
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    RE: Zone Of The Enders: The Fist Of Mars

    Durandal II is an Orbital frame unfortunatly. That gets upgraded during combat.

    The LEVs are Caliburnus, Blade, Justeen, Dreizehn and that's about it. Edge isn't worth upgrading because it gets removed after a few more scenes.
    Fighting through Aliens, Robots, Insane sick people, demons, plants, dragons, fish, squids, jellyfish and more for the good of the forum!


    When I play a game, I usually want to see lethal amounts of death and destructive amounts of ruination.

  2. #12
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    RE: Zone Of The Enders: The Fist Of Mars

    Oops, forgot the upgrade rules.

    Go ahead and give Dreizehn the better weapons then.
    Quote Originally Posted by Nixie-the-Pixie
    I mainly do crack.

  3. #13
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    RE: Zone Of The Enders: The Fist Of Mars

    The first part of the plan, Distract and Engage Amante and Acemos units. The plan was executed flawlessly.

    The second part was simply to get information. This turned in on itself thanks to the Mars Angels showing up and what ensued was nothing short of us being 1-upped by three girls in standard LEVs with guns.

    But now we hold the information we need. The information that will send Zephyrs off of his golden throne and into the depths below. Nothing will stop our justice from being served. What he's done is unethical and has only lead to several deaths aswell as the destruction of the Bonaparte 3.

    He shall fall, it will be Scene13P1: The Gift to the people of Mars and any survivors of the Bonaparte 3.

    Mebius and Deckson got caught. Rather, Mebius did. Deckson managed to get to us and warn us that we've been thrown out into the open by a mole. Mebius is stuck inside doing god knows what. We need to get there, save her and broadcast our message. Why do things like to take an Scene13P2: Unfortunate Turn.

    It's no use. We played straight into Bolozof's trap. Now we're stuck here, motionless and awaiting execution. We had the firepower to destroy every single one of them but Vjaya took too long.

    However it seems they have yet to learn that there is always Scene14P1: The Card Turned Down still to play. We will find a way to obiliterate Acemos yet again.

    The broadcast is sent and it seems Zephyrs is shaken by it. Anything he's done will quickly cave in on itself thanks to our message. The only way he could stop us is if he came at us himself.

    But he wouldn't do that, would you Scene14P2: Zephyrs?

    The HarutMarat looks tough. Tougher than anything we've ever fought but we'll smash it down. Durandal II and Testament can take anything on.

    But who is this Scene14P3: Vale Zephyrs keeps calling?

    More scenes still to come.
    Fighting through Aliens, Robots, Insane sick people, demons, plants, dragons, fish, squids, jellyfish and more for the good of the forum!


    When I play a game, I usually want to see lethal amounts of death and destructive amounts of ruination.

  4. #14
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    RE: Zone Of The Enders: The Fist Of Mars

    Well it turns out Orcrist is an OF and its weapons can't be upgraded through buying. I thought it wasn't an OF because the other OFs are, like, twice its level.

    Go ahead and spread upgrades between Caliburnus' weapons.
    Quote Originally Posted by Nixie-the-Pixie
    I mainly do crack.

  5. #15
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    RE: Zone Of The Enders: The Fist Of Mars

    Zephyrs says that Ares sunk the Bonaparte 3. That can't be true. He wouldn't do that. He's been our friend for so long.

    He went with Zephyrs either against his will or not.

    This isn't him. It has to be some form of a trick...

    Because of what we've done, civilians are instigating armed riots around the county if not the entire planet. It's all our fault.

    The streets and buildings are engulfed in flames. The very pavement is like our trust. It's full of Scene15P1: Cracks.

    Everyone's against us. Why doesn't anyone see we're just trying to help? We don't want a full blown war and we also don't want Earth's suppressive force bearing down on us night and day. Why must we fight to get this Scene15P2: Situation Subdued?

    This place used to be nice. Well, as nice as anywhere else is at the very least. But we came along and caused problems. An entire town just went and tore itself appart for "freedom" and the civilians killed civilians. Why is this place such a Scene16P1: Paradise Lost?

    The special forces weren't expecting us to have technology capable of nullifying their Stealth modules. Perhaps next time they'll try harder. Stupid mistakes only leads to you being Scene16P2: Stealth Broken.

    That's it. We're leaving. We can't take this anymore. No-one understands us, no one wants to help. We're leaving and Twede's already made the arrangements. To Deimos we shall go.

    It's funny how each Frame always had their main weapon on show. Vjaya's claws were visable. Durandal IIs' blades stuck out like a saw thumb. Testament's blade and gun were profound and Orcrist always had Scene17P1: A Bow Drawn.

    No, we won't leave. Despite how indecisive we've been we know that we want to stay. We need to help our friends fight Zephyrs and stop everything bad that's happening.

    We need to destroy the Scene17P2: HarutMarut.

    Those armed Civilians are at it again. This time they propose to blow up a train bridge that is vital to movement of food, supplies and people. If they do this they might as well shoot themselves in the foot.

    They're fighting the wrong way. They shouldn't be activly destroying things for their own gain. They should be trying to resolve this in a less violent way. It seems that they're only Scene18P1: Hearts In Harmony, Hearts In Strife.

    Defuse the bombs and watch what happens is all we have to do. If we pull this off then no-one has to die.

    But then Ares appears. He's piloting something new. Something dangerous. It takes but a moment for it to cause an Scene18P2: Unwanted Slaughter.

    The ultimate dilemma. Which ever we choose, we lose. But suppose the coin lands on it's edge. We could save Myona and knock some sense into Ares. That sounds like an excellent plan.

    To the Oxygen Plant we go where a false sea resides. Looking over the edge we see a pretty blue colour on which the air we breath travels upon it's Scene19P1: Waves.

    Nadia's appeared to stop us and these new Unmanned Orbital Frames aren't nice to fight at all. We need to take her out the instant we hit that server. The frame she rides, Scene19P2: Scarmiligione, looks quite viscious.

    Once she's dealt with we need to get Scene19P3: Off Of The Bridge.

    Pressing deeper into this place we go until either Ares, Nadia, Bolozof, Zephyrs or Myona show themselves. Nadia seems tortured, poor girl. Maybe Deckson can do to her what he's done to us.

    At any rate, we've arrived upon the Scene20P1: Island Of Destiny.

    Cyclops. Mummyhead. Raptors. All brand new Unmanned Orbital Frames unleashed from some god-forsaken factory somewhere. Dig our heels in hard due north adjacent to the data server and watch the bodies fly. Durandal II will take on those manned LEVs before dealing with the Unmanneds. Regardless of how this plays out it'll be an Scene20P2: Unmanned Massacre for either us or them.

    Ares reveals himself within that frame from earlier that completely ravaged the train, it's occupants and the military outside of it.

    This place is set to explode and Nadia doesn't look like she'll come with us this time. Scene20P3: Mr Deckson has a short chat with her before her frame gets wrecked and does something noble...

    More riots occuring now although this time it's more isolated than in the city. A town's been completely destroyed by none other than Ned. Why? For the children. We need to slam the breaks down on his parade if we are to stop any more deaths. He has a trick up his sleeve though. The four raptors that are here contain children. Testament must get close to retrieve the kids and everyone else has to light them up like christmas.

    Ned really has become Scene21P1: Nosferatu.

    His Frame is extremely dangerous. It can't be allowed to take any of us down. Doing so would only make him hit us harder and make us fight weaker. His Frame is called Scene21P2: Ravana which is fitting with the description Pharsti gave us.

    We've gotta track those kids down. Thankfully Razma was up to his usual tricks again involving tracker devices. All we have to do is hack into a military satalite and locate them through that.

    But someone wants us to have Scene22P1: Violated Wishes.

    Bolozof appears. Ifrits and other unmanned Frames in tow. To blast through them all will result in victory. However what they weren't expecting from us was the use of Testamant and Vjaya's new ability, Scene22P2: Double Action which enables us to effectivle have two turns on that frame. If only we had this sooner. We could've saved Myona or prevented the whole Vale thing from occuring.

    Never the less, the location is pinpointed and we're on route. If this is wrong then Scene23P1: God Save Us!

    The children are attached to Ifrits. It shouldn't take long to solve that problem and then annihilate everything else in sight. Zephyrs will be last. First it is time for us to be Scene23P2: Thinning The Raptors.

    With the escorts down and the Nerukerubinas almost dead it's time for Scene23P3: The End Of HarutMarut.

    Now that we've fought everything possible it's time to learn about everything. Remember, Scene23P4: Knowing Is Half.

    Myona is ahead but Twede's turned us around because of an impending missile strike. We need to save her but having everyone else there is a risk we can't take. We'll go alone. Myona, it's time for our Scene24P1: Promised Reunion.

    We're almost done. Take out Iblis and save Myona, then escape in time. Bolozof just can't stay dead and the Metatron Poisoning has really hit him hard. We wonder if that guy Radam or Radium or whatever his name is got this bad. We kinda feel sorry for him, in a way. Regardless... This is indeed, Scene24P2: Bolozof's End and the Scene25P1: End Of Path B.

    We wonder if the Mars Angel thing had any impact on what happened. If we saved Nadia instead of destroying her Bizac first back when Ares and Phil stole information from Acemos and Zephyrs would this be any different?

    We wonder indeed...


    (What follows is what would've occured had the course of scene09 and 12 been different).

    Phil and Ares seem to be doing just fine in getting the information. That is until the alarm is raised. The Blade isn't capable of engaging in a fight so we must move swiftly to save our pals. Deja Vu strikes when we think of Scene09AP1: Sincerity

    (Note that irrelivant scenes that show nothing new have been skipped.)

    Time to initiate the second half of Ares' grand plan. We'll stand watch out here whilst Myona infiltrates the facility and gets us our proof of Zephyr's involvement with the sinking of Bonaparte 3. He will pay for his crimes as we stand Scene12AP1: Between Good And Evil.

    We have the proof needed to throw Zephyrs from the hallowed light of earth's leaders. Myona will deliver the message as the sense of Deja Vu grows. Something seems different though as we play Scene14AP1: The Card Turned Down.

    These turns of events have caused numerous things to occur. Bolozof is dead. Zephyrs is charging us in some sort of Tempest knock off called HarutMarut. Ares is acting strange. Are we on Scene14AP2: The New Path?

    Mars is engulfed in rioters and soldiers. Robin says to sit back and watch but Deckson would never let us do such a thing. We have to fight for him whilst he recovers. We will help stop this war and maybe, just maybe, bring everyone out of Scene15AP1: The Darkness That Came From Light

    Despite our best efforts it seems that this is a one way train. We can't stop what's going to happen but we can try and slow it down in places. To stop full blown war is our job now and we can't allow any more casualties.

    But we're also confused as to what to do. Ares left us with no way to live on. Why did this have to occur at Scene15AP2: The Start Of The Riots...

    We're so lost. We have an Scene16AP1: Uncertain Future.


    Well, this is it. We're leaving. The sense of this Deja Vu couldn't be any stronger. As we head to the changing rooms to put on the new clothes we play our "lucky charm" as Myona called it. Heh, where did she go...

    ...She left a message? How could we've been so selfish! Our friends are in trouble too.

    Just like the Pheonix that dies when it all goes wrong to start anew, we have had our Scene17AP1: Rebirth.

    Ned is somehow still alive and is piloting Ravana. Maybe that name means something. We have no idea but what we do know is that Nadia has joined us perminantly and that we must stop what's going on inside this county. Total warfare wouldn't benefit either side and so is the Scene17AP2: End Of Deja Vu.

    Whilst roaming around in Saoshyant, Razma goes out to check a strange blip. This worries Warren for some reason and he joins him.

    We can't raise them on radio nor any other form of communication so we must assume the worst. Ares or Vale, depending on which name is true, is trying to start the very thing we are attempting to stop.

    Phil's acting strangely and everything recently has shown us that everyone has a Scene18AP1: Dark Half.

    In all that fighting and all the time we've been working together in BIS, we could never have forseen him being the traitor. Why would he do that? At any rate, thanks to Warren and Razma's slight mess up the Scene18AP2: Traitor Is Revealed.

    Ares' incitement of rebellion has caused legions of Armed Civilians to engage the UNSF forces on all fronts. Their bodies and blood stain the ground as the wounded begin Scene19AP1: Clawing The Red Earth. We need to stop this attempt to intercept a UNSF movement towards the county and stop it fast.

    But nothing ever goes right.
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    When I play a game, I usually want to see lethal amounts of death and destructive amounts of ruination.

  6. #16
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    RE: Zone Of The Enders: The Fist Of Mars

    It ain't time for this LP to die yet!

    I've got to love you're blowing through everything so far. Looking forward to the final episode commentary!
    Quote Originally Posted by Nixie-the-Pixie
    I mainly do crack.

  7. #17
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    RE: Zone Of The Enders: The Fist Of Mars

    A large orbital frame known as Nerokerubina destroyed the UNSF forces in one shot. The sheer power of that orbital frame is outstanding. But it can't be allowed to live.

    The reason why we didn't destroy it when we first found it? Myona's the pilot and she's acting strange. Ever since Amante showed up during our skirmish with the Armed Civilians Myona's been different.

    Our next move is to stop Ares. To make things simple we'll call him Vale from this point forth as that is what he calls himself.

    As we head towards Vale we can't speak, like a Scene20AP1: Missing Line from a play.

    Amante and Phil are unleashing unholy hellfire upon this sphere. We need to stop them and fast if we're to save these lives.

    Phil's still got tunnel vision with regards to us. In his eyes the only way to be noticed is to completely destroy Testament and ourselves. It's sad the way he was ignored but his single thought is like Ares put Scene20AP2: The Vale Over Phil's Eyes.

    Deckson... This feeling of Deja Vu is growing again. It's as if we've seen Deckson die before under similar circumstances. Sacrificing himself to save another.

    We continue towards where we believe the Nerokerubina is hiding. Once we arrive nothing can be seen. Everything's either stealthed or not here. Thankfully the appearance of one Undead Ned proves the stealth theory. He's not human anymore. His life is nothing more than Scene21AP1: A Faint Light From The Depths.

    With Ravana down we can focus on reaching Nerokerubina which has just appeared to our right. There's a slight problem with disabling it though in that it's protected by a powerful shield that renders it impervious to damage. We can disable the shield although that would require us to kill Myona. We can't do that so we need another way.

    There has to be another way to avoid Scene21AP2: Unwanted Sacrifices.

    After dealing with the Nerokerubina Vale makes another announcement. A strange beam of light shot into the air and probably destroyed something. Our mission now is to intercept Vale and Amante at the Oxygen Plant and prevent whatever fired that laser from destroying anything.

    We rush towards our battle on Scene22AP1: Heaven-Bound Wings.

    After fighting Raptor after Raptor we can finally breathe. That is until Myona appears. Inside yet another Nerokerubina she floats over the bridge's end but she's not alone.

    HarutMarut has returned once more to our fray and Zephyrs controls Myona. Chances are if we destroy HarutMarut again we will make Scene22AP2: Zephyrs' No More.

    Towards the energy signature inside the Oxygen Plant we encounter Ravana yet again. He can't even die right any more.

    Myona, we're coming. Ned won't stop us from reaching you and stopping Vale. This will be our Scene23AP1: Fulfillment Of A Promise!

    Ravana charges at us with Raptors, Mummyheads and Armed Civilians. Some Cyclops join him also. We'll tear them apart and give Ned a serious case of Scene23AP2: Dain Bramage.

    Amante shows up now. Everyone's trying to stop us reaching Vale and Myona. We can't wait around any longer we have to batter through everything and anything that stands in front of us.

    Even Vale turns up with a group. We'll tear them apart and go straight for the throat with Scene23AP3: Brute Force.

    Myona and Vale are running away at high speed. If we're to catch them we need to leave everyone behind. Testament can easily catch those two up or at the very least, Myona. Pharsti has some strange way to track Myona involving energy or some such technological babble. At any rate we'll save Myona and stop Vale.

    GO Scene24AP1: Pharsti!

    Our friends followed us to provide support. They'll take on the large group of Unmanned Orbital Frames in front of us whilst Testament surges ahead towards the Nerokerubina. If we can save Myona and make her normal again then maybe we can do the same to Vale...

    Regardless, getting Myona back to her old self will be prize enough. But if she does come back then we get Scene24AP2: Our Own Nerokerubina.

    Vale's up ahead at some sort of top secret facility used by Zephyrs to conduct experiments on children. What Vale proposes to do is use the Marleblanke beam to cause a large explosion that'll destroy the local area. If he does this then everything we've done will be reduced to ash.

    We need to prevent this disaster and in doing so maybe we can have a Scene25AP1: Reunion.

    Deckson died so that we may live on and stop Vale. Phil died trying to save Myona and in doing so managed to give us chance to help postpone Vale's scheme. We won't forget their sacrifice.

    Razma, Semyl, Mebius, Warren, Yukito, Mrs Robin, Mr Twede, Nadia, Myona and us are the ones who will stop Vale. We are Scene25AP2: Born In Space and we fight for the good of Mars!

    Just like when we first set foot into this catastrophy we fight within Testament. Explosions sound off around us and debris lies within varies parts of this surface of Mars. This is the final battle.

    Scene25AP3: Iblis And Testament fight against each other for the fate of Mars.

    Scene26AP1: This Was Our Story and I hope you enjoyed it.

    What comes next? Well we've been going forwards in time and now it sounds right that we go back. Back to January 1st, 1999 during the First Alien War.
    Fighting through Aliens, Robots, Insane sick people, demons, plants, dragons, fish, squids, jellyfish and more for the good of the forum!


    When I play a game, I usually want to see lethal amounts of death and destructive amounts of ruination.

  8. #18
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    RE: Zone Of The Enders: The Fist Of Mars

    Another successful campaign of blowing things up in space!

    Looking forward to the X-Com thread.
    Quote Originally Posted by Nixie-the-Pixie
    I mainly do crack.

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