• Have any copycat games every been successful?
  • Have any copycat games every been successful?

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  1. #1
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    Have any copycat games every been successful?

    Every new breakthrough we having gaming, you will find several devs looking to capitalize off of it in their own way and make their own version of said game. We have seen it with Minecraft , Call of Duty, and even Fortnite. Have any of these copycat games been successful enough to be on par with the original creation?

  2. #2
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    I'm confused, are you talking about copies of Minecraft, CoD, and Fortnite or are you calling them the copies? CoD is by no means even close to the first popular FPS, Fortnite is a rip-off of PUBG/DayZ, which even then pull from MAG on the PS3. Minecraft is the most unique of the three examples...I'm just not sure how to answer this question because you gave 2 (arguably 3) examples of highly successful copycats.

    If we consider the three examples you gave as the originals, for a number of months I think Apex Legends overtook Fortnite in terms of income & player-base. Battlefield performed above CoD in a few releases and Minecraft dipped in popularity for a while as well although there wasn't a really clear impostor to take the wheel so Minecraft has more or less regained its footing.
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  4. #3
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    Shit, just look at the Doom clones of the 90s. I would say 3drealms back in the day were making shooters on par with what ID was doing with Doom and Quake back in the day and refining it in ways ID didn't think to do. You look at Duke Nukem 3d and Shadow Warrior, it introduced worlds that looked like it could be in our own and had a level of interactivity that wasn't seen before. An odd thing to say given how common place those are but back then, that was seen as cutting edge. The level design in those games rivaled what ID was doing at the time.

  5. #4
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    Oh man, the Doom clones.
    Doom clones were practically their own genre back in the 90s. Blood, Redneck Rampage, and the best one that everyone universally loves: Daikatana.
    Hell, there was a mod of Doom for Chex Ceral called Chex Quest.
    Wisdom Tree made a Wolfenstein mod called Super Noah's Arc 3D. Was it popular? No. Of course not. But Chex Quest absolutely was.

    Saint's Row is a series that started as a GTA clone. Idk how popular 1 and 2 were, but they were clearly popular enough for Deep Silver and Volution to get 3.5 sequels out of it (Gat Out of Hell isnt a full blown game).
    And while they did start as straight GTA clones, they came into their own starting with the Third, and went full camp and cornyness, which culminated in IV.
    And, according to Wikipedia, it's sold 13 Million copies.
    I mean this how Saints Row 4 starts. It's fucking beautiful.

    And what about the countless Mario/Sonic clones? Or the Crash/Spyro/Banjo-Kazooie clones? There were countless mascots in the PS1/N64 era.

    There are plenty of clone games and even clone franchises that do really well.
    It's the same with any medium. You can get a decent amount of success by copying big trends. And if you add your own twist, you can be really successful.


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    I find that the term "Doom clone" is thrown about a little too often. Obviously I can see what people mean by it but it would make more sense to me if id Software created the ray casting technology Doom is known for. Most video games are based on another idea. Are all FPSs from the 2000s with detailed storylines Half-Life clones? Are all FPSs after Combat Evolved with recharging health Halo clones? Are all FPSs with stunning graphics and high system requirements after Crysis clones of it?

    You get my point. I'm just trying to say that many of these so-called Doom clones are different in many aspects. Not only is Duke Nukem 3D a better game than Doom/Doom II (it's a close one though) but it has its own innovations that set it apart and level design that makes it play very differently.

    I prefer the term "2.5D shooter". I think that "Doom clone" led to a lot of people writing off some great games as boring and samey without even giving them a chance.

    Actually, this is how I feel about "copycat" games in general. Give me a list of these acclaimed OGs. In 9/10 cases I'll be able to find something else that inspired it.

    tl;dr: Unless we're talking about the 1970s, practically all video games are copycats to some level.

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    Looking through the posts, I guess most games out there fall under the "copycat" title for one reason or another, I probably should have been more specific.

    I mean games like Minecraft compared to something like this:

    Creativerse on Steam

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