• The DOOM franchise.
  • The DOOM franchise.

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  1. #1
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    The DOOM franchise.

    The DOOM franchise.-51omyt7qbjl-_ac_-jpg

    Mantis encouraged folks to make their own gaming process thread. However, since I'm a lazy bastard that would take forever to update on every game I'm playing through, I thought instead to make a thread talking about my favorite game series of all time. I figured since I haven't shut up about this franchise, I figured it's about time I made a thread dedicated to it. On top of that, it's fitting as Doom Eternal is coming out in a number of weeks so now is the perfect time to talk about it.

    Growing up, the classic first person shooters of the 90s were one of my big go to genres for gaming. Strangely enough, Doom wasn't my favorite at the time. Oh sure, I played it during my younger years and enjoyed it immensely but if you were to ask my 12 year old self what his favorite FPS was at the time, it'd be a toss up between Shadow Warrior, Rise of The Triad, and Soldier of Fortune. It wasn't until about 2010 (Though it might've been earlier than that) was when I sort-of rediscovered the franchise. I was burnt out by the games that were coming out at the time. It was the when the Call of Duty franchise was at it's peak and most of the mainstream companies were trying to replicate it's success. It turned the genre into glorified movies, focusing on scripted sequences, aim down sights that slowed down gameplay and was just a bore to play. I recall some folks online talking about Doom and how the game dunks on modern FPS and that Doomguy is the most badass video game protagonist ever. I bought Doom 1 and 2, downloaded a source port and just fell in love with it. I became addicted with it's gameplay wondering why this didn't become my favorite earlier. It's been something that I played and loved ever since.

    So why did Doom usurp the other FPS games as my all time favorite? It doesn't have the interactive environments of Duke Nukem 3d and Shadow Warrior, nor does it have the scripted story telling of later FPS games like Half-Life. So what's Doom's secret? Well, for me at least, it's the hidden depths that lied in it's gameplay. Sure, later FPS games would feature and expand on it but Doom 1 and 2 had it down to a T. On the surface, it's incredibly simple and easy to get into. Just find the keys, fighting off any enemies that get in your way, and get to the exit. You'll learn that there is a little bit more to it than that though. The enemies are varied and have different attacks and behavior that you'd do well to remember so you can dodge their attacks and know which weapon is the most effective in taking them down. Shotguns do wonders against imps and possessed soldiers but for the Barons of hell, you'll want to bust out the rocket laucher or the plasma rifle for that bad boy. This ties into the weapons. With the exception of the pistol which you'll never use once you get a new weapon, all the weapons in the games has it's own strengths and weaknesses and serves a purpose. As you run through the games, you'll be constantly switching weapons on the fly when you encounter all the enemies in the game. Sure, it's not exactly Rainbow 6 but it's this constant strategy that elevates the game to being more than just a mindless corridor shooter. The secrets you find in this game also served a purpose. It wasn't just a fun thing you can find, often times it had access to items and even some of the more powerful weapons that you typically don't find until the later levels. For example, getting the rocket launcher in the secret of E1M3, combined with the other rockets you find later in the episode, made fighting the Barons at the end of that episode a billion times easier.

    On top of that, the style it had going for it added to the atmosphere. It was this blend of edgy early 90s comic book combined with demonic heavy metal imagery makes it all the more endearing to me. It gives a game sort of this unrestrained wildness to it that made it unique for video games at the time. It also didn't take itself too seriously. It never turns into a spoof and is played straight but some of the more absurd deaths (The cyberdemon in particular), the end of the episode texts and the part where you learn of Daisy's, Doomguy's pet bunny, fate reminded you that this is all meant to be fun and shouldn't be taken at face value.

    This takes us to Doom 3...I remember how hyped people were. I even recall my brother managing to download that leaked alpha shortly after the game was announced. I recall the game kind of splitting people down the middle when it came out. Me personally? I found the game to be...fine. Just fine. It's not a bad game by any means but I think it strayed to far from classic Doom's gameplay and just seemed to be copying trends at the time. The opening was basically calm before the storm where you explored the area with no enemies and just listen to NPCs (Like in Half-Life's opening) and then you could pick up codecs and logs which is kind of ID going "Hey, people loved this in Resident Evil and System Shock, so they'll like it here, right?". This kind of ties in to my biggest beef with it. It's a game that was more interested in being a horror game than it was in being a shooter...and it wasn't particularly good at it. It's idea of "atmosphere" was to make it dark and had you constantly switch to your flashlight, which just made the combat encounters frustrating, and it relied on the same trick to scare you which is to have an enemy teleport behind you and attack you. That, or just open a door with an imp waiting to jump at you and with no way to dodge it. Also, it's impossible for the game to be scary when you're the fucking Doom marine. In order for horror to work, you need a sense of vulnerability and you can't have that when the character you're playing as is a walking armory with chainguns, BFGs and the like. It's like if you did a Silent Hill game where you play as Kenshiro from Fist of the North Star. Speaking of guns, they just felt very weak. The sounds were meh and with the lack of feedback from the enemies when you shot them, it just makes the weapons feel underpowered. Hell, they even manage to make the BFG feel puny! Still, there's stuff to admire about it. The creature designs are solid, some are even scary like the trites! I also think the lighting effects hold up to this day. Still, I'm of the opinion that Doom 64 was a better Doom 3 than the actual Doom 3.

    And lastly we got Doom 2016. When it was announced and hearing details about it, it became the first game that I got hyped for in a long time. I even played the multiplayer beta even though I typically don't play multiplayer just because I wanted some taste of it. When it finally got released and I played it, I absolutely adored it and considered it to be the best mainstream AAA shooter to come out in years, an opinion I still hold BTW. I was surprised by how old-school it was. It had fast-movement speed, there was no reloading or aim down sights, and even the level design surprised me by how maze like it was. Granted, it never got as complex as it did in the classic Doom games but it still had some intricate level designs that certainly had more thought put into them than most modern shooters. It did offer modern mechanics (Upgrading your weapons with mods, runes that basically act as perks) but the gameplay was very much in line with classic Doom. Constantly switching weapons depending on the enemy, moving and constantly dodging enemy attacks and even finding secrets to get items to make your life easier with the new addition of finding argent cells to increase your health, armor, and ammo capacity. I know some purists out there don't like the Serious Sam "Get locked in the arena and fight until the game lets you move on" but it didn't bother me. I have a feeling that this was done due to technical reasons. And the glory kills...I know some people don't like them, and I admit I was skeptical about them when I first saw footage of it, but I ended up liking it in the end. What prevented it from being repetitive was you had to treat it like a weapon on it's own. You don't want to do it to every enemy because it would leave you open for attack and it was best to save them for when your health was super low. Besides, once you got the perk to derive more ammo from enemies when you kill them, I wound up not using the glory kills that much, only if I was in trouble with my health or if I felt like it. All in all, it was videogame perfection for me. The graphics and art style was spot-on, the weapons looked and felt great and I just had a grin the whole time I was playing it. It's a videogame reboot done right.

    Hoo boy, that was a lot wasn't it? Anywho, I hoped you enjoyed my ramblings on my favorite video game series ever and I welcome any of your thoughts on the series or even wads and mods! I certainly plan on updating this thread with a review of Doom Eternal when it comes out. Everything I have seen of it so far looks phenomenal! Will it live up to the hype? Well, we'll have to wait until March 20th to find out.


  2. #2
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    When I first hit this wall of text I was rather spooked but coming back a few hours later with a snack during a break at work this made for an enjoyable read. You were surprisingly unbiased in your reviews considering what a big fan you are. When I think about Zelda (and to a lesser extent Final Fantasy) I find it hard to be critical at times. I don't know if I could review my favorite things as fairly, I would be too tempted to make each entry in the series sound like a mixed-bag at worst.

    I won't say I've never played DOOM but to be 100% honest here the last time I played it I was 4 years old. We had a PC in the basement and my dad was into PC FPS games so I'd sit on his knee and watch (and sometime play a little) Castle Wolfenstein 3D. It's not an FPS, but his other favorite was a 2D shooter called Halloween Harry. He tells me that once or twice he played DOOM with me but it didn't make an impression at the time. I understand how culturally significant it is & I'd like to experience it as an adult but I'm not sure how to play it without compatibility problems. I tried getting an old copy of Half-Life working about a month ago and it crashed no matter what I did. What's the preferred/definitive way to play DOOM 1 & 2 in early 2020?
    "Out of the ground, raze all greenery with flame! Fire2!"
    Quote Originally Posted by Starwind55 View Post
    It deals with a demon virus that transforms people into freaky looking fuckers

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  4. #3
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    I would say go for it with you making threads on your favorite games! Even if you wont be as critical it would still be interesting to read. I find it somewhat surprising that you found what I wrote unbiased since Doom 3 is the only one that I'm really that critical of and I gave the other games pretty much nothing but non-stop praise. Doom 2016 only had some minor flaws for me (There are moments where you're forced to be stuck in a room to listen to a character talk for instance). I try not to fanboy out on it but when you have something that's been with you and cherished for a long time, I can certainly understand that it can be tough to be objective about it.

    As for running Doom, you'll need a source port. Well first, you would need the IWADS which come from the games themselves which you would have to buy. They're dirt cheap on steam, setting you back only 10 bucks for both Doom 1 & 2. As for which source port to use, there's a number of them out there. If you want the experience to be as close to the original 1993 game as possible, then you might want to get Chocolate Doom. It basically runs the game with no frills with the same bugs and warts that it had with the original release. If you want something more modernize, then GZDoom is gonna be the way to go. It allows play with mouse and keyboard and you have a host of fancy Open GL graphics options if you want a more cleaner looking game. Not to mention most WADS and Total Conversions are supported by GZDoom if that's your thing.

    While you're at it, you should check out Doom 64. There's a program called Doom 64 EX that allows you to play it on a PC. The only downside is you need a ROM of Doom 64 to get it to run which I'm sure you can find through...totally legitimate means. As I mentioned in my previous post, it's a better Doom 3 than the actual Doom 3 as the gameplay is much more in line with classic Doom. It has a more darker atmosphere and a creepy soundtrack that's a far cry from Bobby Prince's more metal inspired soundtrack of Doom 1 & 2. It's a lot of fun, though expect to get frustrated by the platforming segments.

    Downloads | Doom64 EX

  5. #4
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    Doom: Eternal

    I made this thread here: Is DOOM worth playing? when I was considering getting the last release. I ended up getting it and enjoyed it quite a bit. I don't have the nostalgic pleasure of playing the older games but I still think I can enjoy it almost as much. lol

    Anyways, as much as I would like to get Doom Eternal right now, I have to watch my spending at the moment with the whole virus screwing us over thing happening. I will be getting it soon as it goes on sale or soon as I know money is more stable again. Who he got it and is playing it? How is it?

    [Merged with Starwind55's Doom Franchise thread]

  6. #5
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    the only reason starwind55 hasn't posted here yet is probably because he's playing it right now. I played Doom (2016) for the first time 2 weeks ago and due to Steam being janky I didn't have a very good experience so I didn't follow through and get Doom: Eternal. The game looks good/fun though. I'll wait for a friend to buy it and try their copy someday.

    Just wait for Starwind's review if it isn't up yet in a thread I missed, lol.
    "Out of the ground, raze all greenery with flame! Fire2!"
    Quote Originally Posted by Starwind55 View Post
    It deals with a demon virus that transforms people into freaky looking fuckers

  7. #6
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    So I beat Doom Eternal last night so I figured I'd write my thoughts about it as I promised. Man, it's been a long time coming. I don't get superhyped for games any more but Doom Eternal was the exception since I adored Doom 2016 and the gameplay footage I saw of it looked fantastic. I almost didn't get the game due to stores closing down because of Covid-19 but I managed to get it and I played this game all weekend. Does it live up to the hype? Yes...hell yes it does!

    So this game does what OG Doom 2 did where it's set on earth and the forces of hell are fucking it in the ass (figuratively, not literally). Naturally, this doesn't sit well with the Doom Marine (Or the Doomslayer as he is now called) especially since the demons are idiots who didn't learn their lesson from the last asskicking he gave them in Doom 2016 so he gets on down there to obliterate the demonic threat using superior firepower, brute force and raw manliness. I must say, seeing hell on earth in all it's glory is a sight to behold. Buildings are destroyed and toppled on top of one another, there's lakes of lava flowing through the destroyed streets, giant demons in the distance carrying massive structures for the purpose of setting up shop on earth. Since OG Doom 2 didn't really give that sense given it's more abstract level design, it was really cool. The story is decent. Much like in Doom 2016, it's out of the way for the most part with most of the story being given in codex. I haven't read all of them but it does seem to build a cool mythology that makes it seem like they are trying to make Doom into something similar to Warhammer 40K. Hell, even some of the techno medieval environments you visit would fit right in with 40K. I should also say that the game does answer the lingering question of whether or not the Doomslayer is the same Doom Marine from the OG Doom games. I wont spoil it but I will say that I was grinning like an idiot when the game answered that question. This game goes even further with the Doom Marine being the most uber-badass character in existence. In Doom 2016, the demons wrote about how he scared them shitless and in Eternal, characters look at you in awe. There's these audio recordings of a scientist that you can find where she tries to analyze the Doom Marine from a rational, scientific mind but then becomes so enamored by how much of a chad he is to the point where she starts talking about him the way a fundamentalist christian talks about the lord. All in all, much like 2016, the story sections are brief and are mainly there to give you an excuse to kick demon ass.

    And kick demon ass you shall because this game gets that in spades. And this game is tough, moreso than in 2016. I played it on Hurt me plenty, which is the game's normal mode, and even that mode is tough. The opening of the game almost kind of fucks with you, having you fight some zombieman and imps. After that the game goes "Oh, you're having fun, not getting frustrated? That's good to hear! We figured this next section will be easier for you since there's, oh I don't know, A FUCKING ARACHNOTRON THAT HAS A PLASMA RIFLE ON IT'S BACK THAT WILL RIP YOU TO SHREDS AND CACODEMONS THAT DO A CRAP TON OF DAMAGE AND FLY AT YOU FAST!!" The enemies this time around are much more aggressive, making movement all the more important. To help out with this, you unlock a dash function that will help you dodge enemies. Come to think of if, the inclusion of dash along with the arenas you fight in, I can't help but feel like the devs played Unreal Tournament and Quake III Arena and used that as inspiration because I got some flashbacks to those when playing those arenas, just flying through the air from jump pads and dashing around enemies while trying to decimate them. There's also more enemies to contend with, especially in the later levels. The final stages just loses it's mind with it, especially when fighting the last boss (I wont spoil who the last boss is but if you played OG Doom 2, I think you can guess who it is) because not only do you have to fight the boss but also fend off an unending swarm of enemies. Despite this, it's a lot of fun and it makes the fights feel much more high-octane. The weapon feedback feels just as great as it did in Doom 2016. The enemies have destructible features, which Doom 2016 had but was more limited, so when you fight a particularly tough demon and you see the damage you've done to it, from it's exposed bones muscle tissue, it's just satisfying in a gruesome way. All the guns sound punchy and look great though I'm still of the opinion that the chaingun from Doom 2016 had a better design than the one from Eternal. Still a wonderful gun to use since it just turns zombie soldierman into pieces of gibs. Glorious I tell ya! However, much like in the classic games, you're constantly switching weapons depending on the enemy and also how much ammo you use. You also got mods for each weapon, though some are more useful than others. For example, with the assault rifle, I rarely used the sniper scope as I just stuck with the micromissle attachments.

    Now, my mention of how much ammo you have ties into something that seems to have fans of the franchise mixed...this game makes you more reliant on glory kills and the chainsaw kills to get health and ammo respectively. With ammo in particular, you get much less of it. You can upgrade the capacity eventually but even when you max out, you're still stuck with a low ammo capacity for your guns. An example of this are the shotgun and the super shotgun, both only hold a total of 24 shells when the ammo capacity is fully maxed out. There are ammo and health items scattered around (Including the return of the blue health vials!) but they are much more limited so as a result, the game is gearing you to rely on glory killing enemies and chainsawing them as well for your health and ammo needs. On top of that, if you need to replenish you're armor, then you'll need to set enemies on fire with your Predator shoulder thingy and then kill them to get armor pick ups. I've seen people criticize this as it forces you into a certain style of play and moves away from the simplicity of the originals. They're not wrong. What made the originals so good was it's simplicity and, while I understand the need to evolve, but I do agree that they could've dialed it back a bit or at least didn't make you as reliant on it. Still, I didn't get too bogged down by it and, while I did it here more often than in 2016, I didn't rely too much on the glory kills though I imagine they'd be much more necessary on the higher difficulties. Getting ammo from enemies wasn't really that much of a detriment either so I'll just say you're mileage may vary.

    Another thing I see fans dislike is the platforming saying that it's an annoying and pointless addition. IMO it's...fine. It's not my favorite parts of the game but I never found them to be a chore...except that jumping puzzle in the 2nd to last level. That part was complete bullshit and I fell so many times doing that so that part can fuck right off. Beyond that it's OK. I do agree that the mario style revolving chain of fire they added was kind of weird. They should've tried to make it look like a natural part of the environment like in Doom 2016.

    Speaking of the environments, they are huge! Bigger and more varied than in 2016. And as always, they are filled with secrets. Some of the secrets are meh (Toy dolls of the demons) some are cool (Records that allow you to play music from old ID games in the Fortress of Doom, which serves as your hub. Nothing like wandering around your gothic space station while cheery, Commander Keen midi music plays in the backround.), while others are stuff that you'll need like runes that give you different perks (Like getting a speed boost when you perform a glory kill), and crystals that increase your ammo, health and armor capacity. You also can find sentry batteries that you can use in you're hub to unlock cool and useful stuff, including the ability to dress in the OG Doomguy outfit from the 90s. There's also these things called Slayer Gates that are extra tough arena challenges that pit you against a crap ton of enemies, even some of the tougher ones that don't appear until late in the game. These are some of my favorite parts of the game because it becomes so crazy and chaotic to the point where it really gets your juices flowing. You'll want to do these because beating all of them unlocks a certain Doom 64 weapon that I wont spoil.

    I just realized that I haven't talked about the soundtrack yet. I didn't even really mention it when I talked about Doom 2016 especially since it's one of it's most praised aspects. While I liked some of the tracks in 2016, especially BFG Division, I felt that a lot of the music was a bit too electronic based and even sounded slightly like glitch hop at times. Eternal's music is a much stronger soundtrack IMO. It's still electronic based but it's not more like aggrotech music with some more metal style tracks. Some even have a heavy metal choir accompanying it...no really, the composer, Mick Gordon, got a choir that consisted of purely heavy metal vocalists and it sounds really fucking sweet. So far, my favorite track in Eternal is a tie between this.



    And this.



    I think I'll wrap this up here. Despite some gripes, I still love this game. It's still a pure, testosterone and metal fueled experience that made me love the franchise in the first place and while it does have some questionable design choices, I still had a blast playing it and I intend to play it some more, especially the master levels.

  8. #7
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    Everything is in one thread. All is well
    Last edited by Starwind55; 23rd March 2020 at 03:45 AM. Reason: Doom is too metal to have two threads

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  10. #8
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    Quote Originally Posted by Starwind55 View Post
    *Ahem*

    The real Doom thread (And my review of Eternal) is thataway > The DOOM franchise.
    No need! I merged the threads. I've been an Admin for nearly a year now and if I'm not mistaken this is the first time I used a Mod feature. Gotta earn my salary so Mantis doesn't fire me. (I was really excited to merge a thread for the first time lol)

    If your review is anything to go by, that looks like a "Yes!" to Korin's question
    "Out of the ground, raze all greenery with flame! Fire2!"
    Quote Originally Posted by Starwind55 View Post
    It deals with a demon virus that transforms people into freaky looking fuckers

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  12. #9
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    I didn't know there was an entire thread for the game, my mistake!

    Because I am likely going to get it in the future, I want to avoid spoilers. I am not sure if that huge post contains them or not. I skipped over it for the time being just in case. I did see a lot of the ratings and people are saying this is game of the year material.

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  14. #10
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    Quote Originally Posted by KorinKitty View Post
    I didn't know there was an entire thread for the game, my mistake!

    Because I am likely going to get it in the future, I want to avoid spoilers. I am not sure if that huge post contains them or not. I skipped over it for the time being just in case. I did see a lot of the ratings and people are saying this is game of the year material.
    No need to worry about spoilers. I hint at a few things but you can read it without getting spoiled. Besides, Doom is for kicking ass, not for deep involved storytelling.

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