• Hard games and the "need" for easy mode
  • Hard games and the "need" for easy mode

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  1. #1
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    jimhawking
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    Hard games and the "need" for easy mode

    So Sekiro came out not too long ago. I haven't played it myself but everything I've seen of it looks really good and I plan on getting it hopefully in the near future. I bring this up because, as most of you are probably aware, there have been articles and discussions about how hard the game is and how it can benefit from having an easy mode. This has kind of gotten me thinking and I wanted to share my thoughts on the matter.

    I'm not a guy who plays on harder difficulties. I typically stick with normal difficulty if I was given the option but if the default game is hard then I do my best to rise to the challenge. I see people hemming and hawing about how hard difficulty scares them off and would be more appealing if it had an easy mode. I understand this to a degree and not every game needs to be super challenging but I think some of them are kind of missing the point. A challenge is supposed to drive you to learning the mechanics of the game so you can improve your skills so that way you can deal with the opposition better. Hell, sometimes a hard difficulty adds to the games tone. I believe that gameplay is what helps you get immersed in the game more than anything. Sure, story, music, art design, ect. is hugely important but it's the gameplay that sells the world. I use Dark Souls as an example of this because the world it presents is bleak and oppressive and the hard difficulty reinforces that. If the game had an easy mode, it would actually hurt the tone that the game is going for. Sure, it might net a wider audience but if you were able to run through the game and cut down everything effortlessly like Conan the Barbarian, it just wouldn't gel with what the game is aiming for.

    Of course, that's just my take. What about you?

  2. #2
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    ronaldmacdougall
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    It really depends on the target audience and the goal of the media.
    Some games are not there to cash in on trends or appeal to the majority.

    Sekiro is a game that appears to be focused towards creating a challenging experience for fans of the soulsborne difficulty learning curve.
    It's something fresh coming off playing 4 Souls Games and the very similar feeling Bloodborne.

    While I think it would be novel to see what would come of allowing players who feel too intimidated by the learning curve a handicap so they can experience the game in their own way, I think it's the prerogative of the designers to tailor the experience to their vision and it would be a waste of their time to do otherwise.

    Of course outside of Sekiro, the discussion of the importance of diffuculty modes and in general, difficulty in games, is a much larger topic to tackle.

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    lordhazanko
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    Can't take the heat? Stay out of the kitchen.
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