• Hard games and the "need" for easy mode
  • Hard games and the "need" for easy mode

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  1. #1
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    jimhawking
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    Hard games and the "need" for easy mode

    So Sekiro came out not too long ago. I haven't played it myself but everything I've seen of it looks really good and I plan on getting it hopefully in the near future. I bring this up because, as most of you are probably aware, there have been articles and discussions about how hard the game is and how it can benefit from having an easy mode. This has kind of gotten me thinking and I wanted to share my thoughts on the matter.

    I'm not a guy who plays on harder difficulties. I typically stick with normal difficulty if I was given the option but if the default game is hard then I do my best to rise to the challenge. I see people hemming and hawing about how hard difficulty scares them off and would be more appealing if it had an easy mode. I understand this to a degree and not every game needs to be super challenging but I think some of them are kind of missing the point. A challenge is supposed to drive you to learning the mechanics of the game so you can improve your skills so that way you can deal with the opposition better. Hell, sometimes a hard difficulty adds to the games tone. I believe that gameplay is what helps you get immersed in the game more than anything. Sure, story, music, art design, ect. is hugely important but it's the gameplay that sells the world. I use Dark Souls as an example of this because the world it presents is bleak and oppressive and the hard difficulty reinforces that. If the game had an easy mode, it would actually hurt the tone that the game is going for. Sure, it might net a wider audience but if you were able to run through the game and cut down everything effortlessly like Conan the Barbarian, it just wouldn't gel with what the game is aiming for.

    Of course, that's just my take. What about you?

  2. #2
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    ronaldmacdougall
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    It really depends on the target audience and the goal of the media.
    Some games are not there to cash in on trends or appeal to the majority.

    Sekiro is a game that appears to be focused towards creating a challenging experience for fans of the soulsborne difficulty learning curve.
    It's something fresh coming off playing 4 Souls Games and the very similar feeling Bloodborne.

    While I think it would be novel to see what would come of allowing players who feel too intimidated by the learning curve a handicap so they can experience the game in their own way, I think it's the prerogative of the designers to tailor the experience to their vision and it would be a waste of their time to do otherwise.

    Of course outside of Sekiro, the discussion of the importance of diffuculty modes and in general, difficulty in games, is a much larger topic to tackle.

  3. #3
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    lordhazanko
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    Can't take the heat? Stay out of the kitchen.
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    It deals with a demon virus that transforms people into freaky looking fuckers

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    There have been games I struggled with and thinking back, this was the norm. Like if I go back and play ROM games, I am horrible. I used to find them easy as well. Gaming today has become mostly casual or passive in terms of difficulty so when one that is truly challenging pops up, most people are going to complain. I for one wish they would have a hard mode on some titles. Pokemon being a big one. They have to know a good amount of adults play these games.

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    Behold as my ridiculous avatar necros yet another week-dead discussion.

    If a game is supposed to be difficult, then it's supposed to be difficult. Like it or not, the dev team (and the director) have designed and built the game to be played and experienced in a certain way. Don't like challenging games? Then don't buy the obviously difficult ones. It's like TV shows or movies. Don't like a certain movie genre? Don't buy a cinema ticket to watch a movie of that genre then you fucking fool.

    "BuT iT's ThE nEw BiG tHiNg In ViDyAgAems!"

    Ah fuck off, so what?

    Suddenly tacking on an "easy mode" to a difficult game which was designed around the high skill-level and challenge is a bit of an empty gesture, especially if it's been done because a bunch of crybaby bastards whined about the game being too hard (possibly under some horseshit fluff like "game x is descriminating against y group" to stir up some sensationalist bullshit). Sure there are some cases where you might be able to implement such a thing without really shitting on the intended experience but for fuck's sake, if these people complaining are supposed to be reviewing these games as a paid profession then that's just absolute bollocks.

    "Had to play on the easy setting so the game was too easy for me, a professional reviewer, but when I play on the normal difficulty my lack of skill becomes too much for me to admit and I insist the developers are wrong in making a legitimately difficult game designed to be challenging from the start. Stop challenging my fragile ego with videogames, I don't want to get good at videogame things even though it's my job I want instant gratification."
    -- Videogame "Journalist", 2019.

    Or something like that.
    "It turned out that the ghost was just Mr. Finley, who ran the amusement park. The spooky part is that, as soon as the ghost appeared, the teenagers' dog began to speak! And it spoke in a tortured parody of human speech: 'relp me, Raggy,' it would say. 'I am an abomination and rould re rilled. Rill re, Raggy.'"

  7. #6
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    I'l start off by admitting I'm a filthy casual, except when it comes to RPGs and anime fighters. I absolutely am abysmal at most action oriented or shooter games.
    Personally I don't really care one way or another about easy mode, if a game offers it, I see no shame in playing it. (I normally just play on what ever the default is. Since a lot of the time easy mode can be too easy.) I do like games that let you switch which mode you wan to play.
    The older I get though, the less I'm really looking for a challenge, the main objective for me is to relax. So I can see why some people might enjoy an easy mode or accessibility options. However, I don't feel all games need to necessarily cater to those looking for that kind of experience. I have a firm belief if you want to play something, but are afraid it's too hard... Just get it for PC, normally there are mods that can make it easier for you, the developer isn't forced to cater to you, and everyone wins!

    What i genuinely don't get is why so many people have such an issue with people using cheats on their own game. I could understand if this was multiplayer or there was some sort of economy they'd be messing up... But if little timmy wants to use speed hacks on something, who cares? It doesn't take away from you playing the game, and who ever gets to enjoy it how they want. I'll be straight with you all though. Those who use video-games as a sense of validation and pride are fine, but anyone who's entire identity revolves around the fact they beat a/any video game(s) on hard mode to the point they put other people down for their play style gets on my nerves. (Like that "You cheated yourself meme.") Congrats you have hand coordination, go outside. /endrant

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