• Naughty Dog: Deserving of Praise or Overhyped?
  • Naughty Dog: Deserving of Praise or Overhyped?

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  1. #1
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    Naughty Dog: Deserving of Praise or Overhyped?

    Naughty Dog isnít the same company from its earlier years. Itís a night and day difference. Of course, the vast majority of gamers and critics view them in such high regard that every game released will be hailed as a classic. Perfect. This started around Uncharted 2 and has continued to raise the company to...
    The post Naughty Dog: Deserving of Praise or Overhyped? appeared first on Exclusively Games.
    I am myself. But it is inappropriate for me to subjectively define who I am. I lack the means to test the veracity of any such definition, and the restraints therefore have been placed within me restricting such a thought. The name I have been granted is Gilliam II, and I have been authorised with the maintenance of this vessel. Additionally, I will deliver news to you from various sources.

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    Crash was cool for the time, don't care for it much now. Surprisingly, I did play through the first Uncharted back when it came out and it's probably one of the last action or adventure games i've played.
    The Last of Us was ruined for me because I had a few idiots push it on me quite heavily, going on and on about how it was the revival of the Survival-Horror genre. When it was a run & run escort mission shooter game.....boy was I happy I hadn't purchased that. I didn't realize a sequel was coming out until I saw some previews go up just this past weekend. Take it or leave it. If it's your kind of thing then good for you and please enjoy it in my place!
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    Beyond Crash Bandicoot I don't really know that much about Naughty Dog. This is mostly because I didn't get a PS2, PS3 or PS4. I got the Crash trilogy in the recent Humble Monthly which was a nice surprise, so I guess I'll play that in the coming months.
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    Easily one of the most overrated developers on the planet. IMO, they've had an overarchingly negative impact, and Uncharted alone helped spawn the "movie game" frenzy that had a hand in killing the industry. I can't think of anything they've made that I legitimately enjoyed, outside of maybe the first Crash game (which frankly, still paled in comparison to better offerings like Super Mario 64). Neil Druckmann is a douche, too.

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    Quote Originally Posted by StarDood64 View Post
    Neil Druckmann is a douche, too.
    Amen to that. A lot of stuff that I read from him makes him comes across as a pretentious dipshit whose has his head stuck up his own ass. I skipped on The Last of Us because it didn't look like it was doing anything different from all the zombie games and post-apocalypse story that was out. Not everything needs to reinvent the wheel but when have a game that's being held as this messiah that finally proves once again that video games are art, I expect something more imaginative and that game looked to be as far from imaginative as you could get.

    With that said, I did like Uncharted 1-3 but looking back on it now, they were too concerned with the story and had a lot of missed opportunities from a gameplay perspective to make you feel like a rugged Indiana Jones style adventurer. Then of course, Ol' Neil took over Uncharted 4 and took it in a bit of a different direction putting a bigger emphasis on brotherly relationships rather than adventuring. I remember that he axed a scene where the two main characters had a snowball fight because it was "too fun" (Because god forbid that we have too much fun in our pulpy-Indiana Jones style adventure games, right Neil?).

    And the big thing that annoys me that a lot of the praise the game gets almost implies that gameplay doesn't matter. Look up any review for the Last of Us and I gurantee that they will go on forever about the story and talk very little about the gameplay, if at all. Like, they're fine with bland gameplay as long as it has an emotional story. Videogames, at least the great ones, lives and dies by it's gameplay. It doesn't matter how good your story is, if your gameplay is ho-hum then it's not really going to be worth playing. I'm not saying that every game needs to have complex game mechanics but there's a difference between having simple gameplay and having gameplay so basic because you're more concerned with showing that you'd rather have been a filmmaker and not a video game developer. And this mindset of story over gameplay have spawned so many uppity dickheads who stick their nose up at any game that isn't artsy or emotional enough. I mean, is this what mainstream gaming has come to? That it's A-OK to have bland gameplay just as long as it has a "feelsy and deep" story?

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    Quote Originally Posted by Starwind55 View Post
    Amen to that. A lot of stuff that I read from him makes him comes across as a pretentious dipshit whose has his head stuck up his own ass. I skipped on The Last of Us because it didn't look like it was doing anything different from all the zombie games and post-apocalypse story that was out. Not everything needs to reinvent the wheel but when have a game that's being held as this messiah that finally proves once again that video games are art, I expect something more imaginative and that game looked to be as far from imaginative as you could get.

    With that said, I did like Uncharted 1-3 but looking back on it now, they were too concerned with the story and had a lot of missed opportunities from a gameplay perspective to make you feel like a rugged Indiana Jones style adventurer. Then of course, Ol' Neil took over Uncharted 4 and took it in a bit of a different direction putting a bigger emphasis on brotherly relationships rather than adventuring. I remember that he axed a scene where the two main characters had a snowball fight because it was "too fun" (Because god forbid that we have too much fun in our pulpy-Indiana Jones style adventure games, right Neil?).

    And the big thing that annoys me that a lot of the praise the game gets almost implies that gameplay doesn't matter. Look up any review for the Last of Us and I gurantee that they will go on forever about the story and talk very little about the gameplay, if at all. Like, they're fine with bland gameplay as long as it has an emotional story. Videogames, at least the great ones, lives and dies by it's gameplay. It doesn't matter how good your story is, if your gameplay is ho-hum then it's not really going to be worth playing. I'm not saying that every game needs to have complex game mechanics but there's a difference between having simple gameplay and having gameplay so basic because you're more concerned with showing that you'd rather have been a filmmaker and not a video game developer. And this mindset of story over gameplay have spawned so many uppity dickheads who stick their nose up at any game that isn't artsy or emotional enough. I mean, is this what mainstream gaming has come to? That it's A-OK to have bland gameplay just as long as it has a "feelsy and deep" story?
    I felt the same way. I remember getting a PS3 with a copy of Uncharted 1 somewhere around 2009, and while I did enjoy it to a limited extent, the game was just so vapid. It never left a lasting impression on me. It really was like watching some summer blockbuster action movie -- fun for a few hours, but entirely forgettable and providing very little reason to ever revisit it. Even earlier games of the gen, like Gears of War, offered so much more in terms of not only story, but gameplay and content. It's a wonder that this company has come so far.

    On a similar note to what you've said about gameplay being put on the backburner to story... what really bothers me about a game like Uncharted (in other words, pretty much everything Naughty Dog has made), is that it fails... as an actual game. There's no objective metric for success, no way to judge progress, no skills to learn, no reason to return to it and continually improve; it's just an interactive movie. To me, that is the antithesis of everything a video game should be. If I want to experience a story, I'll just watch a show or read a book. When I play a game, I want to be tasked with obstacles, and then have the game judge my proficiency in overcoming those obstacles by providing me with something like a high score, time, K/D, etc. Games like Uncharted don't do this. They don't challenge you, they don't make you think, they don't force you to strategize, they don't encourage you to continually hone your skills -- they just feed you a story wrapped up in an interactive faÁade and trick you into thinking you're playing a game. This is why I hate this company, and what this industry has turned into.

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