• Sony Interactive Entertainment Reportedly Lays-off Staff While Working On PS5
  • Sony Interactive Entertainment Reportedly Lays-off Staff While Working On PS5

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  1. #1
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    Sony Interactive Entertainment Reportedly Lays-off Staff While Working On PS5

    If the following report is anything to go by, it sounds like the house of blue, known as Sony, is...
    The post Sony Interactive Entertainment Reportedly Lays-off Staff While Working On PS5 appeared first on One Angry Gamer.
    I am myself. But it is inappropriate for me to subjectively define who I am. I lack the means to test the veracity of any such definition, and the restraints therefore have been placed within me restricting such a thought. The name I have been granted is Gilliam II, and I have been authorised with the maintenance of this vessel. Additionally, I will deliver news to you from various sources.

  2. #2
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    I don't think Sony is going to stay in the hardware business forever -- or if they do, they'll switch to streaming on-demand content and the like. There's just not enough money in it anymore, what with the hugely inflated development prices and cost of manufacturing consoles at a loss.

  3. #3
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    Sony had a big staff change recently, the president of the US branch I believe. He was very pro-hardware, physical game copies, and cross-play. The new guy (who has been stepping on a lot of toes within Sony) wanted to do something like Google Stadia. Not even digital copies, but rather streaming.

    The problem is, Sony has had that for years. It's called Playstation Now and it never took off. The prior president was very blunt about that, but the new guy refuses to acknowledge how much Playstation fans dislike the system and he intends to push it. Thankfully, PS5 is too far along for him to shut down, but he may make this hardware generation a pain in the ass. The old guy had committed to making at least up to a Playstation 6, but that likely won't happen with the newbie.

    If they stop offering physical copies, I'll probably stop gaming or at least stop playing on consoles and move exclusively to acquiring games online for free. In certain instances I'm okay with a digital copy, particularly if it it's an indie developer that can't afford the publishing cost of pressing physical discs...but I refuse to play a game via streaming because the experience is objectively worse. There's like 600ms of input lag. As someone who can tell the difference down to 4ms of lag, streaming a game would be too painful for me to play.

    I do expect that most devs and publishers will test the streaming route in the future, but since the infrastructure in lots of countries is ass, I think the first push for streaming games will be a failure and they will retract on it for a few years while connectivity and bandwidth improve.
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  4. #4
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    Quote Originally Posted by Zemekis View Post
    Sony had a big staff change recently, the president of the US branch I believe. He was very pro-hardware, physical game copies, and cross-play. The new guy (who has been stepping on a lot of toes within Sony) wanted to do something like Google Stadia. Not even digital copies, but rather streaming.

    The problem is, Sony has had that for years. It's called Playstation Now and it never took off. The prior president was very blunt about that, but the new guy refuses to acknowledge how much Playstation fans dislike the system and he intends to push it. Thankfully, PS5 is too far along for him to shut down, but he may make this hardware generation a pain in the ass. The old guy had committed to making at least up to a Playstation 6, but that likely won't happen with the newbie.

    If they stop offering physical copies, I'll probably stop gaming or at least stop playing on consoles and move exclusively to acquiring games online for free. In certain instances I'm okay with a digital copy, particularly if it it's an indie developer that can't afford the publishing cost of pressing physical discs...but I refuse to play a game via streaming because the experience is objectively worse. There's like 600ms of input lag. As someone who can tell the difference down to 4ms of lag, streaming a game would be too painful for me to play.

    I do expect that most devs and publishers will test the streaming route in the future, but since the infrastructure in lots of countries is ass, I think the first push for streaming games will be a failure and they will retract on it for a few years while connectivity and bandwidth improve.
    I agree with you completely. The day I have to stream my video games, that’a the death of the hobby for me. Thankfully though, PC gaming has never been more awesome, and there will always be games to play (and more importantly, own) on this platform. The real issue, like you said, is consoles. There was a time when buying a console made sense — they were dirt cheap, great for local multiplayer, and often had unique advantages or exclusive games beyond what PC could offer. Unfortunately, that time is long past. Consoles are basically just watered-down PCs with watered-down PC games nowadays, so outside of the rare occasion where adult friends want to play local multiplayer games on the fly (something that is extremely uncommon for me personally) there’s basically no reason to own one anymore. PC is really the only platform worth playing anymore, and unlike the days of yesteryear, it’s so streamlined and fool-proof now that the age-old arguments of “convenience” and “ease of use” are no longer relevant. I do still occasionally hop on a console, but I doubt I‘ll ever buy one again.

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    It wouldn't surprise me if after the next-gen console, they begin to get into the PC world and start making graphics cards and whatnot. It would be a smart move for them and it is an ever-growing industry. My husband actually brought this up. He said as more people shift to PC gaming and VR gaming, the consoles will start to take a loss that will continue to grow. Mobile gaming doesn't help either.

  6. #6
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    I wonder what'll happen if the USA hits another major recession or even a full-blown depression (since there isn't an official number value i'm aware of that either makes something a recession/depression, I guess they're interchangeable at this point). I think a significant part of PCs' recent growth in the gaming market has been the booming US economy/employment in recent years. I'd like to take a look at historic data when I have time and see if PCs fell off for a while around 2008-2011 while people couldn't afford them. During recessions sales of high priced items go down (obviously), but low-cost entertainment spending goes up, particularly movie ticket sales. I'm curious as to where the line is for "low-cost", do consoles AND PCs take a hit? Maybe PC sales keep up but GPU sales dip for a few years? I guess it depends on how bad the recession is?

    If anyone knows for certain before I get around to looking it up, let me know.
    "Out of the ground, raze all greenery with flame! Fire2!"
    Quote Originally Posted by Starwind55 View Post
    It deals with a demon virus that transforms people into freaky looking fuckers

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