• Are video games "too easy" today?
  • Are video games "too easy" today?

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  1. #1
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    Are video games "too easy" today?

    I noticed a lot of games that are marketed for kids or teens are very easy in comparison to what I grew up on.

    I go back and play games from the '90s and they are more difficult than most of what we have now. At least to me, that seems to be the case.

    Do you think games are too easy today?

  2. #2
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    I would say yes. The big reason is because gaming is much more mainstream than it was back in gaming's hayday. When gaming was more niche, games could afford the challenge the player's skill more. This was especially true with arcade games since they wanted to get a good amount of money from the players which is why a lot of arcade games were hard as shit. Now that gaming has caught the eye of the mainstream, gaming companies want to get as many people buying their games as possible which is a big reason why you see a lot of games focus little on gameplay and more on story (The Last of Us, the new God of War game, ect.) or multiplayer games that don't offer much complexity so anyone can get into it (Overwatch and Fortnite being prime examples). There's exceptions of course, things like Dark Souls and there are indie games out there that can provide a challenge but most of the big companies tend to avoid high difficulty to get those normie bucks.

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  4. #3
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    Yes and no. There are games out there that I think are hard for the sake of being hard, like the Dark Souls series and others like it. I preferred it when games weren't difficult as a focus, games from the '80s and '90s, etc. I think Dark Souls was made to be difficult because Let's Plays/livestreams like speedruns or certain challenges (e.g. no deaths) are very popular and can boost a game's popularity.) As a kid I found games difficult, especially when my age was a single digit. But I felt the mechanics weren't designed around the difficulty level. Learning to beat levels was more of a natural progression. Most importantly, many games required a lot of patience. As a result, a single game purchase could last far longer than the expenses of people throwing money at their screens nowadays. (Guilty!!)

    You get people demanding a Dark Souls easy mode lately. I think the whole idea is stupid, but most of those Dark Souls experts would probably lose patience with many retro games. Old games were often difficult (especially compared to what we have today) but the reward afterwards was so satisfying. Nowadays people just want instant gratification. Be that social media or games. Easy levels, auto-saves or save points galore and loot boxes, god forbid. Many old games didn't allow you to just put down the controller and continue at almost any point in the game. It was just trial and error, even if it meant having to do it all again at the final boss, and I miss that. I've started playing more retro games lately with "Retro Achievements", which adds some extra flavour to the experience. Doesn't help me eliminate my backlog though.
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  6. #4
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    I guess games designed for younger audiences are made too easy then you have a mix of adult games being in the middle.

    Maybe this has to do with gaming back in the day not really being marketing to a specific age. I just know going back and playing games on the SNES is a nightmare for me lol

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    Modern games are generally a lot longer with much more content than their 80's/90's counterparts. Now while the amount and/or quality of that content is up for debate (and varies greatly from game to game anyway), there's no denying that a certain level of convenience in saving progress isn't a bad thing in itself. The difficulty can somewhat find itself related to this though, since the challenge is gradually reduced (practically negated) when the only obstacle in retrying is a 10 second trip to the Load Game menu. Example?

    I was watching a stream of Resident Evil 2 (the remake) a while back and, well...


    This was pathetic, quite frankly. Miserable viewing for much of the adventure. Eighty-fucking-eight saves. It was embarrassing to watch someone save "progress" so many times when there was no fucking progress to speak of. Terrified of having to repeat a few minutes of inventory shuffling. Constantly reloading a save the moment something went even remotely wrong. That's no fun to watch, and with that approach I can't imagine it being much fun to play either. Of course, it wasn't fun; unsurprisingly, he didn't enjoy the game and decided not to bother with the other three scenarios, never mind the unlockable extra content.

    Did this to himself by abusing savegames instead of bothering to learn how to fucking play. Nothing felt rewarding because he put no cunting effort into it first.

    So yeah, I agree that the instant-gratification side of things is a huge problem, and one which sadly reflects just how fucking lazy and averse to challenges people are in reality. We're stuck with this fucking "everyone wins" attitude, which won't do any good for anyone in the long run; failure, as awful as it can be, is a lesson. It builds character and gradually allows you to cope with life's setbacks in increasingly calm, mature ways.

    But now we get streamers playing whatever fucking vidyagaem is flavour of the month and screaming like fucking babies when they lose.
    "It turned out that the ghost was just Mr. Finley, who ran the amusement park. The spooky part is that, as soon as the ghost appeared, the teenagers' dog began to speak! And it spoke in a tortured parody of human speech: 'relp me, Raggy,' it would say. 'I am an abomination and rould re rilled. Rill re, Raggy.'"

  8. #6
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    So you can save anywhere? I miss the typewriter. I seriously need to play through most of Resident Evil again (I'd probably stop after RE4) at some point. I recall always using my ink ribbons efficiently and I did save when I could (and wasn't a stupid time to do it) and this is an example of game save mechanics done right. I had a feeling they blew it in the remake.

    Bet they'll do this in the FFVII remake.
    Gene: "Have faith in me guys, enjoy the ride—you're in good hands. I can handle this. I can do it!"
    Jim: "How do you know?"
    Gene: "I don't!"
    Jim: "I knew it."
    Gene: "That's okay. There's a first time for everything!"

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  9. #7
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    Nah you still have to find a Typewriter if you want to save, but rushing around the RPD and stuff is a lot more open now and you're rarely more than 30 seconds from being able to do so. There are also checkpoints after certain tasks are complete, which does cheapen things a bit.

    Ink Ribbons are out though (unless you play on Hardcore difficulty, which also ditches checkpoints) but as far as Ink Ribbons go, I can't say I really missed them all that much. RE2 '98 threw that shit around like so much confetti that the "limit" was still way beyond any sensible use of them. Still, the fact they were actually limited all the same did make you think about if you really wanted to save or press on just a little more first. Risk vs Reward.
    "It turned out that the ghost was just Mr. Finley, who ran the amusement park. The spooky part is that, as soon as the ghost appeared, the teenagers' dog began to speak! And it spoke in a tortured parody of human speech: 'relp me, Raggy,' it would say. 'I am an abomination and rould re rilled. Rill re, Raggy.'"

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